BufferAllocationType.cs
1 namespace Ryujinx.Graphics.Vulkan 2 { 3 internal enum BufferAllocationType 4 { 5 Auto = 0, 6 7 HostMappedNoCache, 8 HostMapped, 9 DeviceLocal, 10 DeviceLocalMapped, 11 Sparse, 12 } 13 }
1 namespace Ryujinx.Graphics.Vulkan 2 { 3 internal enum BufferAllocationType 4 { 5 Auto = 0, 6 7 HostMappedNoCache, 8 HostMapped, 9 DeviceLocal, 10 DeviceLocalMapped, 11 Sparse, 12 } 13 }