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Ryujinx
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    • Source
    • .github-orig
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    • src
    • ARMeilleure
    • Ryujinx.Audio.Backends.OpenAL
    • Ryujinx.Audio.Backends.SDL2
    • Ryujinx.Audio.Backends.SoundIo
    • Ryujinx.Audio
    • Ryujinx.Common
    • Ryujinx.Cpu
    • Ryujinx.Graphics.Device
    • Ryujinx.Graphics.GAL
    • Ryujinx.Graphics.Gpu
    • Ryujinx.Graphics.Host1x
    • Ryujinx.Graphics.Nvdec.FFmpeg
    • Ryujinx.Graphics.Nvdec.Vp9
    • Ryujinx.Graphics.Nvdec
    • Ryujinx.Graphics.OpenGL
    • Ryujinx.Graphics.Shader
    • Ryujinx.Graphics.Texture
    • Ryujinx.Graphics.Vic
    • Ryujinx.Graphics.Video
    • Ryujinx.Graphics.Vulkan
    • Effects
    • MoltenVK
    • Queries
    • Shaders
    • SpirvBinaries
    • ChangeBufferStrideShaderSource.comp
    • ColorBlitClearAlphaFragmentShaderSource.frag
    • ColorBlitFragmentShaderSource.frag
    • ColorBlitMsFragmentShaderSource.frag
    • ColorBlitVertexShaderSource.vert
    • ColorClearFFragmentShaderSource.frag
    • ColorClearSIFragmentShaderSource.frag
    • ColorClearUIFragmentShaderSource.frag
    • ColorClearVertexShaderSource.vert
    • ColorCopyShorteningComputeShaderSource.comp
    • ColorCopyToNonMsComputeShaderSource.comp
    • ColorCopyWideningComputeShaderSource.comp
    • ColorDrawToMsFragmentShaderSource.frag
    • ColorDrawToMsVertexShaderSource.vert
    • ConvertD32S8ToD24S8ShaderSource.comp
    • ConvertIndexBufferShaderSource.comp
    • ConvertIndirectDataShaderSource.comp
    • DepthBlitFragmentShaderSource.frag
    • DepthBlitMsFragmentShaderSource.frag
    • DepthDrawToMsFragmentShaderSource.frag
    • DepthDrawToNonMsFragmentShaderSource.frag
    • DepthStencilClearFragmentShaderSource.frag
    • StencilBlitFragmentShaderSource.frag
    • StencilBlitMsFragmentShaderSource.frag
    • StencilDrawToMsFragmentShaderSource.frag
    • StencilDrawToNonMsFragmentShaderSource.frag
    • Auto.cs
    • AutoFlushCounter.cs
    • BackgroundResources.cs
    • BarrierBatch.cs
    • BitMap.cs
    • BitMapStruct.cs
    • BufferAllocationType.cs
    • BufferHolder.cs
    • BufferManager.cs
    • BufferMirrorRangeList.cs
    • BufferState.cs
    • BufferUsageBitmap.cs
    • CacheByRange.cs
    • CommandBufferPool.cs
    • CommandBufferScoped.cs
    • Constants.cs
    • DescriptorSetCollection.cs
    • DescriptorSetManager.cs
    • DescriptorSetTemplate.cs
    • DescriptorSetTemplateUpdater.cs
    • DescriptorSetUpdater.cs
    • DisposableBuffer.cs
    • DisposableBufferView.cs
    • DisposableFramebuffer.cs
    • DisposableImage.cs
    • DisposableImageView.cs
    • DisposableMemory.cs
    • DisposablePipeline.cs
    • DisposableRenderPass.cs
    • DisposableSampler.cs
    • EnumConversion.cs
    • FeedbackLoopAspects.cs
    • FenceHelper.cs
    • FenceHolder.cs
    • FormatCapabilities.cs
    • FormatConverter.cs
    • FormatTable.cs
    • FramebufferParams.cs
    • HardwareCapabilities.cs
    • HashTableSlim.cs
    • HelperShader.cs
    • HostMemoryAllocator.cs
    • IdList.cs
    • ImageArray.cs
    • IndexBufferPattern.cs
    • IndexBufferState.cs
    • MemoryAllocation.cs
    • MemoryAllocator.cs
    • MemoryAllocatorBlockList.cs
    • MultiFenceHolder.cs
    • NativeArray.cs
    • PersistentFlushBuffer.cs
    • PipelineBase.cs
    • PipelineConverter.cs
    • PipelineDynamicState.cs
    • PipelineFull.cs
    • PipelineHelperShader.cs
    • PipelineLayoutCache.cs
    • PipelineLayoutCacheEntry.cs
    • PipelineLayoutFactory.cs
    • PipelineState.cs
    • PipelineUid.cs
    • RenderPassCacheKey.cs
    • RenderPassHolder.cs
    • ResourceArray.cs
    • ResourceBindingSegment.cs
    • ResourceLayoutBuilder.cs
    • Ryujinx.Graphics.Vulkan.csproj
    • SamplerHolder.cs
    • Shader.cs
    • ShaderCollection.cs
    • SpecInfo.cs
    • StagingBuffer.cs
    • SyncManager.cs
    • TextureArray.cs
    • TextureBuffer.cs
    • TextureCopy.cs
    • TextureStorage.cs
    • TextureView.cs
    • Vendor.cs
    • VertexBufferState.cs
    • VertexBufferUpdater.cs
    • VulkanConfiguration.cs
    • VulkanDebugMessenger.cs
    • VulkanException.cs
    • VulkanInitialization.cs
    • VulkanInstance.cs
    • VulkanPhysicalDevice.cs
    • VulkanRenderer.cs
    • Window.cs
    • WindowBase.cs
    • Ryujinx.Gtk3
    • Ryujinx.HLE.Generators
    • Ryujinx.HLE
    • Ryujinx.Headless.SDL2
    • Ryujinx.Horizon.Common
    • Ryujinx.Horizon.Generators
    • Ryujinx.Horizon.Kernel.Generators
    • Ryujinx.Horizon
    • Ryujinx.Input.SDL2
    • Ryujinx.Input
    • Ryujinx.Memory
    • Ryujinx.SDL2.Common
    • Ryujinx.ShaderTools
    • Ryujinx.Tests.Memory
    • Ryujinx.Tests.Unicorn
    • Ryujinx.Tests
    • Ryujinx.UI.Common
    • Ryujinx.UI.LocaleGenerator
    • Ryujinx
    • Spv.Generator
    • .editorconfig
    • .gitattributes
    • .gitignore
    • CONTRIBUTING.md
    • Directory.Packages.props
    • LICENSE.txt
    • README.md
    • Ryujinx.sln
    • Ryujinx.sln.DotSettings
    • crowdin.yml
    • global.json
    • nuget.config
/ src / Ryujinx.Graphics.Vulkan / Shaders /
.. SpirvBinaries ChangeBufferStrideShaderSource.comp ColorBlitClearAlphaFragmentShaderSource.frag ColorBlitFragmentShaderSource.frag ColorBlitMsFragmentShaderSource.frag ColorBlitVertexShaderSource.vert ColorClearFFragmentShaderSource.frag ColorClearSIFragmentShaderSource.frag ColorClearUIFragmentShaderSource.frag ColorClearVertexShaderSource.vert ColorCopyShorteningComputeShaderSource.comp ColorCopyToNonMsComputeShaderSource.comp ColorCopyWideningComputeShaderSource.comp ColorDrawToMsFragmentShaderSource.frag ColorDrawToMsVertexShaderSource.vert ConvertD32S8ToD24S8ShaderSource.comp ConvertIndexBufferShaderSource.comp ConvertIndirectDataShaderSource.comp DepthBlitFragmentShaderSource.frag DepthBlitMsFragmentShaderSource.frag DepthDrawToMsFragmentShaderSource.frag DepthDrawToNonMsFragmentShaderSource.frag DepthStencilClearFragmentShaderSource.frag StencilBlitFragmentShaderSource.frag StencilBlitMsFragmentShaderSource.frag StencilDrawToMsFragmentShaderSource.frag StencilDrawToNonMsFragmentShaderSource.frag