DepthStencilClearFragmentShaderSource.frag
1 #version 450 core 2 3 layout (location = 0) in vec4 clear_colour; 4 5 void main() 6 { 7 gl_FragDepth = clear_colour.x; 8 }
1 #version 450 core 2 3 layout (location = 0) in vec4 clear_colour; 4 5 void main() 6 { 7 gl_FragDepth = clear_colour.x; 8 }