ConvertIndexBuffer.spv
1 # 2 � a 3 SPV_KHR_8bit_storage GLSL.std.450 main � GL_EXT_scalar_block_layout GL_EXT_shader_8bit_storage main gl_GlobalInvocationID index_buffer_pattern ibp_pattern ibp_primitive_vertices 4 ibp_primitive_vertices_out ibp_index_size ibp_index_size_out ibp_base_index ibp_index_stride src_offset total_primitives [ out_s [ out_data ] b in_s b in_data d G G H # H # H # $ H # ( H # , H # 0 H # 4 H # 8 H # <