ConvertIndirectData.spv
1 # 2 = GLSL.std.450 main � GL_EXT_scalar_block_layout main index_buffer_pattern ibp_pattern ibp_primitive_vertices 3 ibp_primitive_vertices_out ibp_index_size ibp_index_size_out ibp_base_index ibp_index_stride src_offset total_primitives dispatch_x 4 dispatch_y dispatch_z has_draw_count max_draw_count draw_count_offset indirect_data_stride indirect_data_offset : draw_count_uniform : draw_count_buffer <