MetaMultimeshInstance3D
Addon for Godot Game Engine to enhance the MultimeshInstance3D node.
rad:z2SKcevs7TQf9unDyzQczetCnNkPL
Visibility
public
Delegates
did:key:z6MkprEAuSZr1ZRPBUT2hWWtMK7F4VcB5on3ED73imkaesZf
Default branch
main → 127a7ad60628d1cd3fe9fcc43d6beb69d52f1ce3 (Thu Sep 12 17:59:56 2024)
Threshold
1
README.md
Meta Multimesh Instance 3D
==

![Logo](addons/MetaMultimeshInstance3D/MMI3Dicon_cleaned.svg "MetaMultimesh3D Logo")

This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene.

(The addon does nothing at runtime. It's only a Multimesh at that point.)

1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you.
2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this.
3. There's also a second button that will make collision shapes according to your choice.

Video Tutorial
--
[![](https://img.youtube.com/vi/jEvUMjBwQQM/0.jpg)](https://www.youtube.com/watch?v=jEvUMjBwQQM "Video tutorial.")

HTH

dbat

Radicle
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Experimenting with Radicle.

To clone it: rad clone rad://z2SKcevs7TQf9unDyzQczetCnNkPL